Hey everyone, now that Vancouver (Canada) finally has Opus VII (we received it one week late), everyone in our community has started building decks like its their job. I myself have already crafted 6 decks including:
*Disclaimer: I am not a super competitive player, and I don’t claim to be. If I miss a combo/interaction or am not using a card to its fullest potential, go easy on me! Number 1: Tidus 7-117CThis guy has been boatloads of fun to play with. My main use for him has been clearing backup space in decks that use a lot of permanent backups. Depending on the situation you replay those backups or just toss them for CP. My favourite way to play this golden god is to replay the new Lulu or the legendary Vivi. He is also great for bouncing a sage (2-005C) that can be replayed to give him haste. In the past we have had cards printed that can do similar things with their abilities, take a look at Miounne (5-067R) for example. The key difference between these two cards is that Tidus is a forward. Miounne can bounce a back up to be replayed, and you even get to draw a card, but she takes up a slot on your backup line. Tidus can be played when you have 5 backups, which is when you can usually afford to lose some of your CP production. Even before Tidus, we have had forwards that can return backups. If you look at the old Rikku (1-090R) from Opus 1, she could also return back ups to your hand. However, she was a 4 CP 7k forward. Tidus being above curve for a 4 drop at 9k power makes playing him worth not directly interacting with your opponent’s board or hand. It is also worth mentioning that Tidus can bounce any friendly character, whereas Rikku could only bounce backups (although up to 5!). If I can make one suggestion with this card, it is to not get overzealous with your bouncing, and not to bounce too early. The plays may look flashy, but always make sure you are being CP efficient. That is that you are gaining a virtual or actual CP advantage by the play you are making. Some of my other favourite Tidus targets are: Eiko (3-127R), Merlwyb (2-137H), Irvine (2-001H), Black Waltz 2 (3-015R). Number 2: Noctis 7-077LThis card is insane, and definitely worth the hype and wait for a FFXV card. I won’t go too in depth with this card as it is being covered by a lot of content creators. Noctis can stave off any aggression by pinging off cards when you take damage. Even though Noctis is from Final Fantasy XV, he must love Final Fantasy IV as he plays great with both Earth Cecils (1-108H and 5-086L)and Fusoya (2-146H). Noctis can also be used with Cactuar (4-058C) and Bahamut (6-017C) to trigger his ability, setting up plays where you can clear two forwards. If you get his EX-Burst on 6 damage… good for you! (Hasn’t happened for me yet) Number 3: Ultimecia 7-133SThis card is very fun to play with, as are most of the cards that give you multiple options to choose from. The most fun (and useful) this card has been is when I play it to freeze all of my opponent’s backups. This leads to them having a slow turn late in the game, especially if we are in top deck mode, and it frees up a big turn for me where I don’t have to worry as much about combat tricks. Even if they have lots of cards in their hand, they will have to use those cards as CP to cast anything, netting you some serious late game advantage. She can also be used similar to Orphan to dull two forwards for a big damage turn, but she can also dull any character (backups, monsters) instead of just forwards. She comes with a smaller body and no impact once she is on the board but can be a very fun Rinoa (6-041L) target. I have tried to run her as a 1-of in my ice decks, but I have seen people try her in mono lightning using Edea (6-087R) as a way to play her from the break zone. If you are on 6 damage this card picks two of its three effects and can really swing a board state in your favour. I have always really liked the idea of dulling your opponent’s backups so that they cannot use combat tricks. This has made me want to run Bard (2-032C), for a big turn where I dull my opponents’ backups and leave them stranded unable to cast that Diablolos. However backup slots are so competitive, it is much nicer to have a similar ability on a forward. The creators of this game know how powerful it is to interact with your opponents backups and have been very careful with options available so far. This Ultimecia has some really cool applications, I can’t wait to see how talented players use her! Number 4: Lulu 7-020CDon’t kill me, but this Lulu and the common Tidus are the two best job Guardian cards printed in this set. At least they are the most versatile guardians that can be used in other decks. Lulu is another great way to clear out backups so that they can be replayed. Unlike Tidus, she takes up a backup slot herself. This is good because you don’t lose any CP production as you keep the same number of backups. This is bad because she is just a plain backup once she is on board. The best part about Lulu is how fast she is. 7k is a good amount of damage and can kill most 3CP forwards if they haven’t played a booster. It can be used in mono fire to combo with other ping effects, and also to remove your Irvines and Black Waltz’s so they can be played again. Number 5: Jecht 7-010LJecht may be a terrible father but he is a great card. At 4 damage he costs 1 CP and is a good tempo play even if his second ability doesn’t go off. If you are able to get him to hit your opponent for some damage, then all the better. This card just feels good to play and fits perfectly in A) slow decks or B) in decks that self damage. I am currently working on a Fire/Earth deck with Cecil, Noctis, Bahamut (6-017C), and this ace blitzballer. Closing
That’s it from me. I hope you enjoyed the article. Let me know what your favourite Opus VII cards are in the comments below. If you have any tips for how to play the cards I listed above better, then please share that as well! -Alex K
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AuthorCloud CIty FFTCG Writing Team: Archives
November 2018
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